Hello everyone and welcome to CommanderCast Episode 317! I messed up last… and by that I mean Calvin, The editor of the show… because I edited episode 318 without realizing that I still have episode 317 to post… BUT… today you’re getting episode 317 and next last week you got 318… but if 317 comes out today after 318 that kind of makes this 318 and that would mean 318 is actually 317… I…I think that’s about right…. anyway Mark and Adam discuss Onslaught and Fifth Dawn today. Plus there’s some talk about Combo and Brawl.
So if that gets you pumped all you have to do is click the IB!!!
[Strategy]: “No Uncertain Terms” – Archetypal Combo
August 3, 2016
By Eric, AKA Grandpa Growth
Last week on “No Uncertain Terms“ we talked about the Control archetype. That’s cool and all, but Control is boring. Now we can get to the fun stuff: Combo.
Strategy: “In General” – Multiplayer Archetypes
February 24, 2016
By Eric, AKA Grandpa Growth
Matchups are incredibly important in 1-v-1 Commander. The nature of specific decklists, and even minute changes in card selection, can dramatically change the texture of a Commander matchup. A lack of familiarity with the finer points can lead to preventable losses. In the world of casual multiplayer, Commander matchups receive much less attention, but are still just as important in determining the outcome of a game.
Edric Deck Interview – Command Tower Episode 16
July 2, 2015
By Dodo Bird Commander
“Space Ballin'”
Simon’s Edric deck attacks from all angles and finishes with a flurry of combos.
Want more Dodo?
GAMEPLAYS! • ARTICLES! • TWEETERY!
Dusters 29 – Pillow Forts
March 4, 2015
by Judson AKA GUDoug
Greetings everyone! It is all Pillow Forts on this week’s Dusters. As always I hope you enjoy the comic.
One-Two Punch: Selesnya
October 24, 2014
By Dodo Bird Commander writer Ryan Zeitz
Hey everyone, Rhyno here charging at you with the tenth and final installment of “One-Two Punch”, a 10-part series where I show you 3 powerful card pairs, one 2-color guild at a time.
I’ve had a blast writing this series and hearing about the awesome one-two punches you guys are playing in your own decks.
These are NOT combos in the traditional sense that they instantly K.O. (cuz that’s below the belt). Instead, they’re the jab and the uppercut you need to get back in the fight when your opponents have you cornered.
Green-white is Selesnya…Let’s go!