By Gibson aka KaipaLin
Hey everyone! Welcome to the final installment of Commanding the Fallen, wherein we wrap up our Ravnican excursion with a look at the Ink-Treader Nephilim’s more aggressive capabilities. Last time, we covered a series of more defensive and utilitarian card categories to help us set up big, splashy plays and keep our delicate life total intact along the way. If you’re still wondering why we’re using the technically non-legendary Nephilim as generals, feel free to check out any of the other articles for reasoning as to why we should invite this gentlething here to head up our army:
