This entry is part 501 of 507 in the series CommanderCast

Hello everyone and welcome to CommanderCast Episode 463! This week Mark and Adam are putting on their best attire as they head out to the wedding of the century on Innistrad! It seems like after what feels like several life times, Edgar Markov has finally decided to settle down and tie the knot. I guess that makes Sorin Markov Innistrad‘s most eligible bachelor… ladies. This week the guys are going over spoilers from the new Crimson Vows set and the wedding guest list. It’s a who’s who of legendary creatures. Then to wrap things up we go over the hierarchy of what it takes for a counterspell to be good for Commander.

 

All that, plus our usual interstitial fodder, and all you have to do is Click the IB!!!

 

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This entry is part 452 of 507 in the series CommanderCast

Hello everyone and welcome to CommanderCast Episode 418! This week Mark and Adam are getting ready for the new cards from Commander Legends! Spoilers are back and we’re going deep with a ton of new cards! Legendary creatures, with and without Partner, new cards, reprints, and a whole lot more! But first, has WotC lost it in the creativity department? Find out if the guys think the WotC tab have finally jumped the shark.

 

All that, plus our usual interstitial fodder, and all you have to do is Click the IB!!!

 

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This entry is part 442 of 507 in the series CommanderCast

Hello everyone and welcome to CommanderCast Episode 410! It’s Spoiler Season again! This week Mark and Adam are taking about the new cards from the upcoming set Commander Legends! A new product from WotC designed to let you draft… With Commander cards! There’s a lot to unpack but with it we get to see several new cards and go over some of the basics. But first, the guys go over the State of Design from Maro and follow that up with… White getting better?!?!

All that, plus our usual interstitial fodder, and all you have to do is Click the IB!!!

 

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This entry is part 430 of 507 in the series CommanderCast

Hello everyone and welcome to CommanderCast Episode 400C! We here at CommanderCast are celebrating our 400th episode. We want to send a huge thank you to all of you for every moment that you’ve spent listening. This week you will be getting Mark and some guest of Commandercast past here to entertain and celebrate.

All that, plus our usual interstitial fodder, and all you have to do is Click the IB!!!

 

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This entry is part 429 of 507 in the series CommanderCast

Hello everyone and welcome to CommanderCast Episode 400B! We here at CommanderCast are celebrating our 400th episode. We want to send a huge thank you to all of you for every moment that you’ve spent listening. This week you will be getting Mark and some guest of Commandercast past here to entertain and celebrate.

All that, plus our usual interstitial fodder, and all you have to do is Click the IB!!!

 

Ib Download

 

 

 

 

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This entry is part 15 of 41 in the series In General

Grandpa (Eric)

By Eric, AKA Grandpa Growth

 

When designing a game, there are a number of adjustable variables you have to consider. The exact values you choose to assign these variables ultimately influence how the game plays out and which strategies will be deemed “good/strong” or “bad/weak.” The most clear-cut example within Magic happens at the individual card level.

 

When designing a creature card, you have to assign it several of these variables, such as: mana cost, power, toughness, creature type, etc. What you choose for each of these values plays a part in determining how strong that card is relative to other comparables, which determines how often it gets used in top decks. The strength of those comparable cards determines how strong the strategic play of using creatures is.

 

Whether or not the threats are strong relative to the answers in a format ultimately determines the shape of the best deck in that environment, thereby influencing what people play. There’s an incredible amount of weight hanging on what seems like such a small decision, but the adjustable variables in card design are the key to shaping Magic’s metagame environments.

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