This entry is part 10 of 16 in the series Coast 2 Coast Commander

Dan Headshot    Greg Headshot


Coast 2 Coast Commander has finally made it to double digit episodes! The guys are older, wiser, and now have show titles! To celebrate Dan, Greg, and Carl (FINALLY!) have teamed up to bring you a very special episode. This week features Carl planning to put the EDH Rules Committee on notice in his first ever appearance, a Deck Doctors of monstrous proportions, and a look back at past episodes with an eye toward the future.




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This entry is part 9 of 41 in the series In General

Grandpa (Eric)

By Eric, AKA Grandpa Growth


Multiplayer Commander is most often played in a free-for-all, last-player-standing-wins structure. This is a bit like Hamlet in that, at the end, [DRAMATIC SPOILER WARNING] everyone dies but we all go home happy anyway…At least most of the time. [END DRAMATIC SPOILERS]


Sometimes, the feelings of satisfaction after a game aren’t distributed in an equitable fashion. This is normal, but not unavoidable. A game that contains some unsatisfactory elements is, of course, more likely to reach a unsatisfying conclusion. The real trick of the matter is somehow discovering what each player considers to be satisfying and somehow working enough of that into every game so that everyone gets to go home happy. In Commander play groups, we think (unrealistically) that we’ll somehow be able to achieve this without even so much as discussing these underlying player expectations beforehand. This is an uncomfortable social situation and it’s the single greatest flaw undermining the growth and popularity of such a deep and wonderful Magic format.

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