This entry is part 485 of 503 in the series CommanderCast

Hello everyone and welcome to CommanderCast Episode 447! As Americans we are by law allowed at least one day a year to make something exploded. That day is Independence Day here in the U.S.A. and it usually includes being drunk and eating overcooked meats while performing the previously mentioned action of intentional explosions. So this week, to celebrate, Mark and Adam are… talking about being in the deepest, darkest parts of the new Dungeons from the D&D Realms Beyond set. So we’re talking about the new Dungeon mechanic. Also, is the most dangerous card in Magic no longer Island? With the way Green has been push lately it’s starting to look like the Forest has come to take the seat that the Island has held for most of Magic’s history. Then we wrap things up with one final look at a few personal favorite cards from Modern Horizons 2.

 

All that, plus our usual interstitial fodder, and all you have to do is Click the IB!!!

 

Ib Download

 

 

 

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This entry is part 7 of 13 in the series Command Tower

By Dodo Bird Commander

dodo

 

 

 

 

“Space Ballin'”
Simon’s Edric deck attacks from all angles and finishes with a flurry of combos.

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One-Two Punch: Golgari

September 12, 2014

This entry is part 7 of 10 in the series One-Two Punch

By Dodo Bird Commander writer Ryan Zeitz

dodo

Hey everyone, Rhyno here charging at you with the seventh installment of “One-Two Punch”, a 10-part series where I show you 3 powerful card pairs, one 2-color guild at a time.

These are NOT combos in the traditional sense that they instantly K.O. (cuz that’s below the belt). Instead, they’re the jab and the uppercut you need to get back in the fight when your opponents have you cornered.

Green-black is Golgari…Let’s go!

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One-Two Punch 5: Gruul

August 15, 2014

This entry is part 5 of 10 in the series One-Two Punch

By Dodo Bird Commander writer Ryan Zeitz

dodo

Hey everyone, Rhyno here charging at you with the latest installment of “One-Two Punch”, a 10-part series where I show you 3 powerful card pairs, one 2-color guild at a time.

These are NOT combos in the traditional sense that they instantly K.O. (cuz that’s below the belt). Instead, they’re the jab and the uppercut you need to get back in the fight when your opponents have you cornered.

Green-red is Gruul…Let’s go!

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