This entry is part 448 of 539 in the series CommanderCast

Hello everyone and welcome to CommanderCast Episode 415! This week Mark and Adam are back and let’s cut to it they are going to be talking about the recent announcement from WotC about a new IP crossover with the Walking Dead franchise and how they feel about it. If you have heard about it or have been out of the MTG loop for about a week you’re going to learn enough about it today. After they talk about… that gem… the guys move on to the new double face land/spell cards and how they change the way you look at the number of lands you include in your decks. Then they were things up with a quick discussion about if there are now enough Kicker cards to make a certain card viable in our format.

All that, plus our usual interstitial fodder, and all you have to do is Click the IB!!!


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This entry is part 9 of 15 in the series Journey to Nowhere

by Judson AKA GUDoug

GUDougEDH is much more graveyard heavy than most other formats.  It doesn’t seem to matter if you are a super casual n00b or an overachieving tournament washout try-hard, you’re probably going to lean on your graveyard at least a little, if not a lot or even “all in.”  Everyone seems to at least try to dip their dirty little fingers into that sweet zone of necro goodness.  It all starts off very unassuming with just a single harmless little card like Eternal Witness or Regrowth, and the next thing you know you find yourself labeled as a necromancer or even worse, a Hermit Druid combo player.   The graveyard is said to be just like a second hand by almost anyone who has ever played EDH, and many times represents a zone that is much easier to interact with cards in than your library or hand.  With the prevalence of such a large amount of graveyard interaction in EDH I thought I would take a look at graveyard hate from the very beginning of the game, to when I started playing and building EDH decks, and what it looks like currently. Read the rest of this entry »