This entry is part 479 of 493 in the series CommanderCast

Hello everyone and welcome to CommanderCast Episode 441! This week Mark and Adam are down to get some gains! Listen, your 40 point life total is puny and skeptical at best. Any who plays this format can take that chump change total to 0 without really a second thought. Would you like more? Doing you deserve more? Well today the guys are going to teach you how to go from that weakling who gets stuff to a life gaining god! But, first a quick look at a topic we recently came across from the guys over at the YouTube channel, Nitpicking Nerds. Is attacking a valid win condition anymore? Today we throw our hats into the ring and drop our options on the subject.

 

All that, plus our usual interstitial fodder, and all you have to do is Click the IB!!!

 

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This entry is part 8 of 10 in the series Cooking With Oats

Posted by Mike aka Mightily Oats

 Howdy y’all, and welcome to another episode of Cooking with Oats.

Having children has taught me a few things over the years. One thing I have learned is that I have slowly become a jaded, unfeeling husk of a human; all of my lust for life has been leeched from my being by these tiny, squalling succubae. Don’t get me wrong, I love my children but I know that they are slowly killing me. I’m not sure when I became numb to human suffering, but it had to have happened recently.

I vividly remember the first time that my wife left me alone with my 6 month old daughters.  They were both sound asleep on the couch and I had to pee so bad that my back teeth were floating.  I thought that this was my chance to run to the bathroom and prevent my bladder from rupturing. Read the rest of this entry »

This entry is part 26 of 37 in the series Generally Speaking

By Imshan AKA Sinis

A highly amusing feature of multiplayer games is the concept of a low-hanging fruit.  Perhaps it’s not so amusing, depending on how your last game went.  If your life total is low enough, players will eliminate you just because they can.  They’ll offer all kinds of reasons for it; they’ll tell you they didn’t want you to come back to win the game after everyone expended their resources, that they didn’t want to make an enemy that could respond in kind, or that they were sure you had a way to save yourself.  Justifications and excuses aside, the result is the same: you got too low, and people left you twisting in the wind because you were an easy mark for their Sun Titan, and suddenly you’re a figurative pinata until you fall to pieces after you leak out so much candy (the candy is also figurative).

On the other balance is lifegain, one of the most derided and underrated tactics in Commander.  And by ‘lifegain’ I don’t mean decks dedicated to lifegain as a deck strategy, which trot out Sanguine Bond as a roundabout way of dealing damage to players, or win through Felidar Sovereign or Test of Endurance.  Rather, I mean, run of the mill cards that gain life, often at card disadvantage. Read the rest of this entry »