This entry is part 1 of 37 in the series Generally Speaking
By Imshan aka Sinis
BRILLIANTOne of the things I like about the reliability of a general in Commander is that you can play with cards that flat out change the way some of the mechanics of the game work, and for the games that you play with that general, those changes are pretty reliable.  Some examples of legendary creatures that ‘bend the rules’ are Azusa, Lost but Seeking who lets you play all the land you want with few limits, Hokori, Dust Drinker who slows the pace of the game to a crawl, or Karador, Ghost Chieftan who lets you play out of your graveyard in a limited, but painless and persistent way.  In the grand scheme of things, Azusa, Hokori, and Karador merely bend a few features of gameplay.  Azusa lets you play economic land-to-hand spells to race ahead.  Hokori enhances the value of cards that create value without mana costs, or gives some decks a tempo advantage.  Karador can positively win a war of attrition, or abuse entering the battlefield effects.  But these effects generate a game that continues to resemble a regular game of magic; costs, effects and gameplay are relatively unchanged, even if you’re doing something different like casting a creature from your graveyard instead of from your hand, or racing ahead of the other players because you’re allowed to play a lot of lands each turn.

Every once in a while, I’ll find a card that rewrites the way an aspect of the game works so completely — effectively breaking the rules — that cards an opponent has included in their deck will no longer do what they want them to, and cards in your deck will have effects that are disproportionate to their face value costs.  Traditional effects with traditional answers suddenly do not work properly, the normal rules do not apply.  No, scratch that.  The normal rules not only cease to apply, but have been dragged out back, beaten up and left for dead while a new parody of rules has taken up residence in its apartment and has started entertaining guests.  Of course, the fun part about this is that no one else gets to know about the ‘rules change’ until you reveal your generals at the start of the game.  Your deck is going to be built on the new rules, while everyone else can wonder when they missed the memo.One of these game changers is Horobi, Death’s Wail.  Horobi is a 4/4 with flying for 2BB, whose text reads “Whenever a creature becomes the target of a spell or ability, destroy that creature.” Read the rest of this entry »