One-Two Punch: Izzet
September 26, 2014
By Dodo Bird Commander writer Ryan Zeitz
Hey everyone, Rhyno here charging at you with the eighth installment of “One-Two Punch”, a 10-part series where I show you 3 powerful card pairs, one 2-color guild at a time.
These are NOT combos in the traditional sense that they instantly K.O. (cuz that’s below the belt). Instead, they’re the jab and the uppercut you need to get back in the fight when your opponents have you cornered.
Blue-red is Izzet…Let’s go!
One-Two Punch 6: Rakdos
August 29, 2014
By Dodo Bird Commander writer Ryan Zeitz
Hey everyone, Rhyno here charging at you with the sixth installment of “One-Two Punch”, a 10-part series where I show you 3 powerful card pairs, one 2-color guild at a time.
These are NOT combos in the traditional sense that they instantly K.O. (cuz that’s below the belt). Instead, they’re the jab and the uppercut you need to get back in the fight when your opponents have you cornered.
Red-black is Rakdos…Let’s go!
One-Two Punch 5: Gruul
August 15, 2014
By Dodo Bird Commander writer Ryan Zeitz
Hey everyone, Rhyno here charging at you with the latest installment of “One-Two Punch”, a 10-part series where I show you 3 powerful card pairs, one 2-color guild at a time.
These are NOT combos in the traditional sense that they instantly K.O. (cuz that’s below the belt). Instead, they’re the jab and the uppercut you need to get back in the fight when your opponents have you cornered.
Green-red is Gruul…Let’s go!
One-Two Punch 1: Boros
May 2, 2014
By Dodo Bird Commander writer Ryan Zeitz
Hey everyone, Rhyno here charging at you with the third installment of “One-Two Punch”, a series where I show you 3 powerful card pairs, one 2-color guild at a time.
These are NOT combos in the traditional sense that they instantly K.O. (cuz that’s below the belt). Instead, they’re the jab and the uppercut you need to get back in the fight when your opponents have you cornered.
Red-white is Boros…Let’s go!
Red In My Ledgers 04 – Forgelight Securities, LLC
September 18, 2012
by Gibson aka KapaLin
Glancing up at the looming warehouse, I pulled my coat tighter against the chill wind. The ramshackle, sprawling compound seemed to brood over the street with a purpose as grim as my own. Steeling myself, I ducked inside, and all traces of natural light vanished. The neatly furnished reception area, softly lit by glowing powerstones, wasn’t exactly what I had expected- polished chrome and gleaming brass contrasted sharply with the jagged, makeshift facade. The solemn simulacrum of a secretary seated at the desk glanced up at me as I approached, its eyes flickering with an electric blue light.
“Yes, how may I assist you?” it inquired in a tinny voice.
“I’d… well, I’d, I’d like to buy an army,” I managed to stammer.
“Ah…” rasped the secretary as it stood with a whisper of hydraulics, “I believe you will wish to see Mistress Nin, then.”
Generally Speaking 26 – Why Can’t Red Have Nice Things?
September 12, 2012
By Imshan AKA Sinis
For those of you who don’t know me personally, I haven’t actually been playing Magic for very long. I originally played between Revised and Alliances, catching a bit of Mirage before boxing up my cards and moving on to other things. Back then, cards were different than they are now; playing with modern cards, new frame aside, is like playing a different game because of the complexity in rules as well as the cards themselves. When I started playing again, I bought a lot of singles from the sets that I passed over to fill out my decks. Innistrad block is the first group of sets that I have extensively played with since 1997.
One of the things that has changed is how each of the colours work; in the time that I did not play, each of the colours managed to get options that were previously unavailable. Card draw found its way into green and black, and different sorts of removal became the province of different colours. Except for red. Red has remained as stagnant as ever, and has not improved a whit since 1997. Read the rest of this entry »