This entry is part 342 of 542 in the series CommanderCast

Hello everyone and welcome to CommanderCast Episode 322! This week, the celebration of Magic reaching 25 years of age continues with Mark and Adam going over some of the cards they enjoy from the Scars of Mirrodin and Innistrad block.


So pull up your rocking chairs and click the IB!!!



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This entry is part 22 of 37 in the series Generally Speaking

By Imshan AKA Sinis

More than half the Commander decks I have ever built are mono-colour.  It’s not that I’m particularly partial to the idea of a deck with a single colour.  Rather, I tend to be attracted to generals first, and colour identity second.  Many of the generals I happen to find the most interesting were created during Kamigawa block – like the cycle of Ascendants I wrote about during seasons 4 and 5 of the podcast – or just happen to be mono-coloured, like Hakim, Loreweaver.  There are a lot of good reasons to build mono-colour decks: many mono-colour generals are cool, some are extremely powerful, your mana base will be easy on your wallet, and you don’t really have to worry about whether you’ll have the right distribution of mana to pay for the most demanding spells in terms of colour requirements, like Temporal Extortion or Cryptic Command.

However, mono-coloured Commander decks are not especially powerful compared to three or even two-colour decks because they simply lack the card pool of decks with more colours.  Part of the problem is that there aren’t always answers for some card types, and that there doesn’t seem to be much reason to play mono-colour in the first place compounds that. Solutions to these problems are closer than one would think. Read the rest of this entry »