Unexpected Results 022 – F***ing Cold
January 22, 2014
Posted by Brian (@ChaosMTG).
Am I supposed to do a second “welcome to the new season”-type intro? I don’t know… Well, I already did that last week; so let’s just get to the content.
Here in the middle of nowhere, the last few weeks have been living in a climate fluctuating between Hoth and beyond the Wall. In other words, it’s cold. So today I’m going to talk about cold things… Like Snow permanents and cold spells in general.
Snow Lands
Snow lands are a lot like regular lands, except they look different and produce snow mana… This is good, because a lot of these snow permanents want you to spend snow mana on them. Aside from a cycle of snow taplands and basics, there are three of these worth looking at:
Oh, Dark Depths, one of the most beloved and behated cards in the game. Sure, it doesn’t produce mana, but it doesn’t need to when it produces a 20/20 flier instead. Add to this the fact that cards like Vampire Hexmage and Thespian’s Stage exist, and Marit Lage becomes an easily made threat.
Um… You can kill some stuff. This is pretty good for removal-light decks like permanent only Primal Surge decks.
(Note to self: Give Mayael a Snow mana base.)
Scrying Sheets is a great mana sink and reason enough for some decks to run a snow mana base. I know many people who consider this to be an auto-include in any mana base simply for the potential card advantage.
Snow Enchantments
Cumulative upkeep… Need I say more? (Yes; yes I do.)
Cover of Winter is a card I had completely forgotten about until writing this. Cumulative upkeep is usually hit or miss, but I think Cover of Winter does a good job of balancing the tension that comes with it, allowing you to slowly invest to build up a whiteout defense or pump all of your snow mana into it at once for an emergency Fog effect. (Obligatory mention that Zur can fetch it.)
My main problem with Glacial Plating is that it costs 4 mana to do nothing for one turn and only provides +3/+3 for an investment of 5 mana. The bonus just doesn’t balance with the mana cost (7 mana for +6/+6, 10 mana for +9/+9, 14 for +12/+12). That said, I can see this being useful in a deck that runs a decent amount of hexproof. Costing four mana makes it likely that you can keep it around for four turns to get the +12/+12 bonus, which is by no means inconsequential when stacked on someone like Uril, the Miststalker or Rafiq of the Many.
The other two snow enchantments are a bit more affordable, requesting only a 1 mana investment each turn. Gelid Shackles shuts down utility creatures for one mana and for one more mana you can stop that creature from attacking as well, a great political play.
Rime Transfusion is a 2 drop Unholy Strength, what’s important about it, though, is the activated ability it grants. The game isn’t exactly filled with snow creatures, so this is essentially activated unblockability in black with the added bonus of giving +2/+1.
Snow Creatures
Another cumulative upkeep card, Wall of Shards is by far the most political of them (Well, there’s Sheltering Ancient, but that isn’t a snow creature.). A flying 1/8 for 2 mana is a steal, it doesn’t much matter that your opponents will be gaining life with it since you can aim it strategically to heal them for the damage they might be takingĀ because someone else doesn’t feel like uselessly attacking into an 8 toughness creature.
Diamond Faerie has one major flaw… Without help, there are a whole 29 snow creatures in the entire game, 18 of which can be put into a Bant deck; meaning this faerie is more likely to be a shade than anything else… But wait, there’s something available to help it out…
Alone, Rimefeather Owl is small, but with some snowy friends and snow mana investment, it can get huge, getting a permanent +1/+1 for two mana.
Here’s a creature purely outside of its natural habitat, the snow dragon. Rimescale Dragon is a blue card painted red just so Wizards could make a snow dragon, but I’m OK with this because it gives red an interesting way to be controlling, by permanently tapping down creatures with an ice breathing dragon.
I like cheap creature spells, especially when those spells can cost even less by having this centaur play a Springleaf Drum.
Oh, and here’s an Angel.
Apparently it’s pretty popular.
Coldsteel Heart
It gets its own category because it can. Two drop mana rocks are good, even if you have to wait a turn to get their full benefit, and Coldsteel Heart can fit into any deck since it lets you choose the color it produces.
Not-So-Snowy Stuff
Tendo Ice Bridge trades the permanence of its mana fixing for being able to enter untapped, a huge boon to decks that care about tempo. It’s also easy to reset with bounce lands or Crucible of Worlds and sac outlets.
Another land that doesn’t produce mana, but what Ice Floe lacks in mana production it makes up for in locking down landlocked commanders. (That’s certainly a nice Rafiq you’ve got there…)
I’ve heard that LD is good or something like that…
Ice Cave is pretty, but unless you’re playing a five color deck, it’s not likely to be optimal… That said, if you play a five color deck and do use this, I applaud you.
That text is tiny… Here’s the oracle text: