378127_10150441621792624_1477312954_nSo it’s my turn to take a crack at our Shattergang Brothers deck. Don’t worry, I’m gonna do my very best not to jam the deck full of generic good stuff. I even banned myself from using Tooth and Nail or Survival of the fittest! Not out of any social or power level concerns though, I just knew the other guys would cut them.

Let’s kick this off by taking a quick look at the list Brian gave us and deciding where to go with it! For those of you who havent seen it yet, you can find his article (and deck list) here: Brian’s Shattergang Bros deck, which I will now destroy and rebuild like it’s RoboCop!

O.G. Robocop though, I don't know how to feel about that remake yet.

O.G. Robocop though, I don’t know how to feel about that remake yet.

So it’s clear from Brian’s deck list that he was going for a group punishment-stacks style deck, a slower strategy involving lots of incremental advantage and many rage quitting opponents. Jund stacks has historically been a good strategy without a particularly good general, and Shattergang fills this niche nicely.

I’m going to take Brian’s main idea and run with it, really focusing on the stacks strategy. I’ll be upping the amount of destruction it deals to a board and trying to give it enough grease to consistently set up a nasty synergy.

So to start, here is my revised deck list (since the deck list formatting screwed up the way Brian’s cards were shown on my browser, I’m going to do an old school listing for this one. Sorry about the clunky setup!). After the deck will be an explanation for some of the notable cuts and inclusions

Super Shattergang Bros! (Eric’s janked up edit)

Creatures (31)

Shattergang Brothers

Birds of Paradise
Deathrite Shaman
Goblin Welder
Blood Artist
Nether Traitor
Reassembling Skeleton
Coffin Queen
Eternal Witness
Fleshbag Marauder
Glissa, the Traitor
Yavimaya Elder
Goblin Sharpshooter
Braids, Cabal Minion
Krenko, Mob Boss
Solemn Simulacrum
Purphoros, God of the Forge
Oracle of Mul Daya
Sadistic Hypnotist
Nath of the Gilt-Leaf
Acidic Slime
Ogre Slumlord
Ant Queen
Keldon Firebombers
Harvester of Souls
Wurmcoil Engine
Sepulchral Primordial
Sylvan Primordial

Spells (10)

Vampiric Tutor
Demonic Tutor
Life from the Loam
Maelstrom Pulse
Beast Within
Chaos Warp
Kodama’s Reach

Enchantments (6)

Sylvan Library
Awakening Zone
Fallen Ideal
Phyrexian Arena

Artifacts (13)

Sol Ring
Nihil Spellbomb
Horizon Spellbomb
Sensei’s Divining Top
Nim Deathmantle
Liquimetal Coating
Mimic Vat
Chromatic Lantern
Ashnod’s Altar
Hammer of Purphoros

Planeswalkers (3)

Garruk Wildspeaker
Vraska the Unseen
Karn Liberated

Lands (37)

Command Tower
City of Brass
Reflecting Pool
Urborg, Tomb of Yawgmoth
Volrath’s Stronghold
Strip Mine
Stomping Ground
Blood Crypt
Overgrown Tomb
Polluted Delta
Wooded Foothills
Arid Mesa
Verdant Catacombs
Misty Rainforest
Windswept Heath
Bloodstained Mire
Marsh Flats
Scalding Tarn

Phew, that’s a long friggin’ list of cards. I’m sure you’re more than capable of forming your own opinions on the changes I made to the list, so I am just going to throw in my justification for a few of the swaps. Just give me a second to recharge my batteries.

Hey, look at that! I'm good to go again! It's like viagra, but for everything.

Hey, look at that! I’m good to go again! It’s like viagra, but for everything.

Fecundity < Skullclamp

I looooooove Fecundity, it’s one of my favourite pet cards of all time. I especially love it in jund decks where I’m sacrificing my own stuff. However, I don’t love it in decks where my opponents will also be sacrificing because of me. The point of a stacks deck (which this now is, whether it was initially intended to be or not) is to dry up your opponents’ resources, not give them more. So we’re going to turn this into some similar(ly broken) card draw that is limited to benefitting us.

Destructive Flow < Keldon Firebombers

Destructive Flow was a weird choice in tri-colour, when your mana base is already so fragile. If we’re going to go into land destruction, we’re going in with something that hurts our opponents at least as much as it hurts us. Enter Keldon Firebombers, a card guaranteed to grab our opponents’ lands by the unmentionables. And on top of that, it will leave us with enough mana to sacrifice the bombers, clearing the board of any threats our opponents still had. Ouch.

Null Rod < Goblin Welder

I understand the urge to rain a little $#!& on those who rely on artifacts, but Null Rod really hurt this deck as well. Playing a card that hurts you symmetrically to your opponent is too much like playing fair to me, so it goes away. Instead, we have red’s finest one drop (besides maybe Norin the Wary). Goblin Welder will do almost as much damage to our opponent’s artifacts as Null Rod, while allowing us to reanimate our best toys.

Did someone say best artifacts? And abusable with Goblin Welder? I do believe that is my cue.

Did someone say best artifacts? And abusable with Goblin Welder? I do believe that is my cue.

Kokusho, the Evening Star < Wurmcoil Engine

Nothing has been more eye-opening for me in regards to power creep than Kokusho. Years ago, he was strong enough to be banned. Now? He’s barely a blip on my radar. We’re going to swap out a card that needs to die for one that is awesome alive or dead. When you add in the fact that Wurmcoil and its tokens are all viable for two of Shattergang’s abilities, this one is a no-brainer.

Words of Waste < Sadistic Hypnotist

I think Words of Waste is phenomenal in Nekusar, the Mindrazer, but this deck has too few draws to want to lose them. We’re better off running a way to abuse our tokens and recursion. The Sadistic Hypnotist/Nath of the Gilt-Leaf combo is the final nail in this enchantment’s proverbial coffin. It’s a proverbial coffin because no one actually buries enchantments. Not since Mirage anyways.

Xenagos, the Reveler < Garruk Wildspeaker

This one was close, with both planeswalkers doing the same job (ramping and making dudes) equally well. Garruk nudges out the win for being easier to ultimate, and having a more relevant ultimate. With the amount of tokens this deck will be burping up, his -4 could easily be a win condition.

Tainted Aether < Rancor/Fallen Ideal

Tainted Aether is another fun card that was in the wrong deck. We’re going to be making too many creatures to have this guy kicking around. I decided to use the slot for an enchantment that could be sacrificed to our general, and then recurred for use again. Fallen Ideal gets special points here for being another win condition, while Rancor gets points for being the best aura in the game. Period.

Illusionist’s Bracers/Strionic Resonator < Mimic Vat/Nim Deathmantle

Both of these options do basically the same thing, they double up on creature triggers. However, mine will also act as wrath insurance, recursion, and a way to steal other peoples creatures. Throw in some combos with the Deathmantle and synergy with our general, and I’m sold on the graveyard-loving artifacts.

Most of the other stuff was just focusing the game plan. Better token generators, better sacrifice effects, more synergy. I changed all the spot removal into stuff that targets permanents instead of limited targets. Buffed the paint, changed the oil, realigned the axel a bit. The works.

If there is another card who’s inclusion confused you, let me know in the comments below! Until then, I am off to make some modifications to a different jund general…

One with less subtlety, and more charbroiled kobolds.

One with less subtlety, and more charbroiled kobolds.

Eric likes to write articles for Commandercast.com, when he isn’t crapping all over his coworkers deck lists. He cut the Strionic Resonator, even after Brian said it was one of is favourite cards! What an @$$hole. Tell him in the comments what a jerk he is, or hit him up at EricBonvie@gmail.com or @ThatBonvieGuy on twitter. And don’t forget to check out Rivals’ Duel, the show where Nole Clauson rolls up a newspaper and whacks Eric on the nose for playing cards like Keldon Firebombers.